Blog Archives

Paragliding simulator HCT Vive VR Saint Hilaire

Just recently I have been approached by a paraglider pilot Matt who is also a doctor and doing a particular study involving paragliding. Matt is wanting to create a high fidelity simulator including hardware and software to help his study

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Rainbow Beach Australia Paragliding

Costal paragliding and “Dune Gooning” has been something that has been on my list to try for a long time. Having never actually tried it in Paraflysim I wasn’t sure how the physics and/or wind system would react to such

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Lots of updates! Terrains, Flight Physics, thermals!

I have been so busy with development recently I just haven’t found the time to update the website, I do update facebook when I can which is much easier but anyway, i apologies and thought I would do a quick

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I am back and with updates, new stall physics

Well, as with anything that fits around spare time, work and life I didnt get much time at all to work on paraflysim over the summer but I am now back working on it and want to release a version

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Coastal paragliding in Paraflysim

One thing kept cropping up from users and I kept “brushing it under the carpet” and that was it seemed a lot of users live and/or fly on the coast and while i knew the physics and wind system would

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Custom Scenery and Terrain Creation Tutorials

Hi all, sorry for being a little quite these last few days, I have been very busy with trying to finish of the scenery editor. I would say it is now 80 – 90% complete which is good and so

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Scene Editor – First Look 3D paragliding simulator

This is the first look at the new scene editor. This feature will improve and grow development continues, but for now it provides enough tools to allow you create new and edit scenes. Once you have your heightmap, texture, tree

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Dynamic skies, clouds weather & time of day!

Paraflysim now has dynamic clouds & time of day. This is something I have wanted to impletment for a while and finally got around to it. The possibilites are endless but what this menas is you can now choose to

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Multiplayer stable and ready for testing!

Multiplayer now features everything it did before (thermal & environment syncing etc) and more. It also seems to be smooth and stable so far from my initial tests.  This time we have a nice server lobby with hosted servers. It

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Flight Log Finished & Thermal Development

I have managed to finish the flight log system which works well and gives us some basic but good and useful information in order to review your flights. This I hope will grow and I can add more stats and

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